F.A.Q.
General Gameplay
Q. I can crash after flying through the final checkpoint, and it still gives me credit for the mission?!
A: Yup… aren’t we nice!!
Q: Do I need to use the brake when making a carrier landing?
A: It depends on the aircraft you are flying. Aircraft designed for carrier landings have an arrestor hook that can be lowered on approach, and will slow the aircraft to a stop on the deck. Other aircraft do not have this hook. However, if you are good, you may be able to land most aircraft on the deck even if they are not designed for it and don’t have an arrestor hook.
Q: Hey, airplane X can’t carry weapon Y.
A: While we try to stay fairly true to history, this is a game first, and we may stretch the truth to make it more fun!
Q: The game usually runs very smooth, but can run slowly at times.
A: We have found that most of the time this is caused by the power-saving and heat-management features of your device. When some devices get hot, or low on battery, they slow down the processor and GPU to save energy. Usually just putting your device to sleep for a few minutes is enough to let it cool down.
Q: My devices gets hot when I play the game.
Q: My battery seems to drain quickly while playing the game.
A: 3D games use a lot of power! This can cause your device to heat up and the battery to drain more quickly than usual. While this is perfectly normal for advanced 3D games, you can try using the “Limit Frame Rate” setting on the Graphics page of the Options menu to reduce power consumption.
A: Yup… aren’t we nice!!
Q: Do I need to use the brake when making a carrier landing?
A: It depends on the aircraft you are flying. Aircraft designed for carrier landings have an arrestor hook that can be lowered on approach, and will slow the aircraft to a stop on the deck. Other aircraft do not have this hook. However, if you are good, you may be able to land most aircraft on the deck even if they are not designed for it and don’t have an arrestor hook.
Q: Hey, airplane X can’t carry weapon Y.
A: While we try to stay fairly true to history, this is a game first, and we may stretch the truth to make it more fun!
Q: The game usually runs very smooth, but can run slowly at times.
A: We have found that most of the time this is caused by the power-saving and heat-management features of your device. When some devices get hot, or low on battery, they slow down the processor and GPU to save energy. Usually just putting your device to sleep for a few minutes is enough to let it cool down.
Q: My devices gets hot when I play the game.
Q: My battery seems to drain quickly while playing the game.
A: 3D games use a lot of power! This can cause your device to heat up and the battery to drain more quickly than usual. While this is perfectly normal for advanced 3D games, you can try using the “Limit Frame Rate” setting on the Graphics page of the Options menu to reduce power consumption.
Android
Q. Why is the game asking to access files and photos on my device.
A: On Android, we download additional graphics and data after the game is installed. This data is saved as a file on your device. Because of this, we are required to tell you that we will be using your device’s storage. We DO NOT access any of your other files or photos.
A: On Android, we download additional graphics and data after the game is installed. This data is saved as a file on your device. Because of this, we are required to tell you that we will be using your device’s storage. We DO NOT access any of your other files or photos.
iOS
Q: The game sometimes won’t run on my iPad 2.
A: The iPad 2 has only 512 MB of RAM. If you do not run a lot of other apps, this is enough for Air Combat Pilot. However, after time, less and less of that 512 is available for games. Usually, rebooting the iPad will make more RAM available and the game should run.
A: The iPad 2 has only 512 MB of RAM. If you do not run a lot of other apps, this is enough for Air Combat Pilot. However, after time, less and less of that 512 is available for games. Usually, rebooting the iPad will make more RAM available and the game should run.
Fact vs. Fiction
Q: Hey! HVAR rockets weren’t carried in pods!
A: In WW2, HVAR rockets were directly mounted under-wing. However, to keep the frame-rate smooth, we had to limit how many separate objects to draw, so we decided to treat HVAR and FFAR rockets as being in a “pod”.
Q: Hey! The loadouts for these planes aren’t realistic.
A: Nope, but they are fun! As with may aspects of Air Combat Pilot, we tried to strike a balance between realism and fun. So while we don’t allow the L-5 Sentinel to carry 500lb bombs, we do let the Corsair have a ridiculously awesome loadout which would have been nearly impossible in real life.
Q: Does carrying all these bombs and torpedoes affect my aircraft’s performance.
A: No, it doesn't. This was a tough decision for us. At first we wanted to create a flexible weapon selection interface, and allow the player to balance what they took into battle with how the loadout would affect their aircraft’s performance. This, however, would have made the game much more complex and pushed it into the “hard core” flight sim category, which is not in keeping with our original concept. So yeah… load her up!
A: In WW2, HVAR rockets were directly mounted under-wing. However, to keep the frame-rate smooth, we had to limit how many separate objects to draw, so we decided to treat HVAR and FFAR rockets as being in a “pod”.
Q: Hey! The loadouts for these planes aren’t realistic.
A: Nope, but they are fun! As with may aspects of Air Combat Pilot, we tried to strike a balance between realism and fun. So while we don’t allow the L-5 Sentinel to carry 500lb bombs, we do let the Corsair have a ridiculously awesome loadout which would have been nearly impossible in real life.
Q: Does carrying all these bombs and torpedoes affect my aircraft’s performance.
A: No, it doesn't. This was a tough decision for us. At first we wanted to create a flexible weapon selection interface, and allow the player to balance what they took into battle with how the loadout would affect their aircraft’s performance. This, however, would have made the game much more complex and pushed it into the “hard core” flight sim category, which is not in keeping with our original concept. So yeah… load her up!